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War of Arrival

Session Declared:  |  Session Ended: 78  |  Victor: Aggressor

Holy War
War Goal Slots: Trivial Γ—2 Infamy: 10 If the primary religion of the target is Alien to yours, add an additional Trivial slot and decrease infamy by 5. For a religion that is Kindred, reverse these effects. Only the Conversion and Inquisition war goals may be used.

War Goals

Trivial: 2/2
Tier Goal Attacker Target Notes
Trivial Conversion
Details

May convert a pop of the nation's primary religion, or two pops of a non-primary religion.

β€” β€”
Trivial Conversion
Details

May convert a pop of the nation's primary religion, or two pops of a non-primary religion.

β€” β€”

βš” Attackers

Flow's Reach Primary

Leaders (1)
NameTypeInitiative
General of Flow's Reach General 3

No units assigned.

Arkadia

Leaders (1)
NameTypeInitiative
Steward of Arkadia Steward -2

No units assigned.

β€” VS β€”

πŸ›‘ Defenders

Forevante

Leaders (1)
NameTypeInitiative
Solis de Arbeline Archmage 5

No units assigned.

The Lost Children of the Mask

Leaders (1)
NameTypeInitiative
Steward of The Lost Children of the Mask Steward -2

No units assigned.

The United Duchies

Leaders (1)
NameTypeInitiative
Albert β€œAl” Gore of House Gore Religious Leader 2
Units (2 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Boarding Ship 2 0 0 7 2 1 1 Nation
  • Attack +1 (Conscription Type: Low)
  • Attack +3 (Military Funding: Extreme)
  • Defense +1 (Conscription Type: Low)
  • Defense +3 (Military Funding: Extreme)
  • Defense -1 (Prosperity: Savior (Struggling))
  • Hp +1 (Consumption Stance: Comfort)
Merlion Carrack 2 0 0 7 4 1 1-3 Nation
  • Attack +1 (Conscription Type: Low)
  • Attack +3 (Military Funding: Extreme)
  • Defense +1 (Conscription Type: Low)
  • Defense +3 (Military Funding: Extreme)
  • Defense -1 (Prosperity: Savior (Struggling))
  • Hp +1 (Consumption Stance: Comfort)